This portfolio-within-a-portfolio contains works I created using Source Filmmaker and Blender. Paint.NET was used for some post-production in SFM posters, and Valve's Hammer Editor was used to edit the Half-Life 2 map used in Oppression.
I think of Source Filmmaker posters as photography without its restrictions. Having complete control over the poster's world, I can create art pieces with relative inexpense compared to physical photography. Source Filmmaker is my sandbox for exploring lighting, colour theory, composition, and any other visual principles that inspire me.